

Seldom did you feel as powerful in a game as here, when you see twenty-meter-high stone pillars slowly tilt through a diagonal cut like a dying tree.Īnd if you happen to cut open the area of a wall behind which hidden goodies – the obligatory collectibles as well as arcade machines with short additional challenges in the Game Boy look – are waiting, you will feel appropriately rewarded for your curiosity. In addition, this promotes the already not too scarce joy in experimentation that tickles the brisk stone-cutting. In a game that happily imposes so few guidelines on you when it comes to level design, there is probably no other way to regulate it. But it is usually faster if you throw yourself down the next hole in order to start again from the last of the checkpoints that are close together. And even if you accidentally transport the rock intended for an improvised bridge into a bottomless gorge, there are often enough opportunities to get a similar piece of stone elsewhere.

However, these three means alone also result in a highly interactive picture of a world in which there is always more than one possibility of reaching the goal. Only periodically occurring boss encounters with Big interrupt exploration and laser-fired terraforming. It is noteworthy that the title completely dispenses with combative elements. With the help of its grappling hook, you can pull overturned columns to where you want them or shoot a detention rocket into the plaster, in order to then sputter the heavy chunks through the area at the push of a button on their engine. Any rock formation, any stone block can be cut at the desired angle with its laser, whereupon its individual parts fall down in a physically plausible manner. The bread and butter of the short 3D platformer without any idling are Tiny’s tools with which he gets from A to B. In view of the tempting omnipotence, this fashionable penalty may still be bearable. The disadvantage is that it obviously has to be worn on the head to do this. It gives – one should not believe it – magical powers. So what is it about? Tiny is on the road with his talkative radio in the desert to get back an immeasurably wonderful heirloom of his grandfather from his nemesis Big: a pair of underpants. Only the best of the best indie titles do not stop at an extraordinary appearance at this point and so I am doubly pleased that the six-person Black Pants studio from Kassel also had some very interesting ideas in terms of play. With hatched textures, hard edges and a dirt filter, you are sure to have never seen anything like it. The Black Pants Studio combines all these styles into an independent and homogeneous look.
Tiny and big grandpas leftovers intel tv#
A cartoon psychonaut looks at you through welding glasses, depending on your TV socialization, maybe a dark version of Spongebob Squarepants or, alternatively, Ren & Stimpy with less poison, bile and LSD. As soon as the eye inevitably gets caught while browsing through the new Steam releases of the week and you click on them curiously, the game has you in your pocket. The player must face challenges each mission as they save the world, become stronger, and learn more about the depths and mysteries surrounding the world they inhabit.Cleverly done! The title itself is an eye-catcher.

Reality Raiders tells the story of the day to day experience of a group of chrononauts working to save people in the past.Įach mission takes the player to different times throughout the past, relative to the futuristic setting the story originates from.
